Extinction is a project that supposed to be a shooter with a lot of RPG elements where one player, or a team of players, fight waves of monsters, ranging from small to massive size, in an urban future sci-fi environment.
Concept Art by Titus Lunter

Developer: Dark Asylum Studios
Engine: Unreal Engine
Year: 2011
Platforms: PC

Additional Information: Extinction was started by a group of 5 people, most of them were formerly students of the International Game Architecture and Design course.

Function: 3D & Technical Artist
Responsibilities: Asset (procedural) modeling, post-processing filters, special effects, scripting HUD and weapon effects, rigging and animation

Software Experience: - Maya
- Houdini
- Photoshop
- Unreal Development Kit

UDK Custom Postprocessing Effects (Vignette, Chromatic Aberration, Film Grain, Tonemapping, Desaturate based on Distance)
UDK Custom Postprocessing Effects
UDK Environment and Weapon Effects
UDK Environment and Weapon Effects
Houdini Procedural Support System
Houdini Procedural Support System
Houdini Procedural Pipe System
Houdini Procedural Pipe System
Creature Rig Maya/UDK
Maya/UDK