ID
Name: Maykel Boes
Date of Birth: 12 May 1986
Nationality: Dutch
Residence: Breda, The Netherlands
Languages: Fluent Dutch & English, Basic German
Degree: Bachelor of Engineering in Game Architecture and Design
Interests/Hobbies: Games, Movies, Documentaries, Fitness, Paint and assemble model kits

Studies
International Game Architecture and Design (2006 – 2011)
NHTV University for Applied Sciences, Breda, The Netherlands
- Specialization: Fluid Dynamics in Houdini
- Dissertation: Dynamic Fracturing by Particle Fluids in Houdini
- Graduation: Short Cinematic in Houdini (involving Fluids and RBD)

Computer Science (2004 – 2006)
Saxion Hogeschool, Enschede, The Netherlands
- Not finished due to changing study

HAVO Nature and Technology (1998 – 2004)
Het Assink Lyceum, Neede/Haaksbergen, The Netherlands
- Extra course in Computer Science

Job Experience
Software Developer (Oct 2013 – Present)
Incantare B.V., Etten-Leur, The Netherlands
- Project: Several Webshops
- Responsibilities: Designing and implementing new webshops. Maintaining and expanding CMS for webshops including webservice integration. Maintaining server.

Junior Developer (Dec 2012 – Sept 2013)
Incantare B.V., Etten-Leur, The Netherlands
- Project: Several Webshops
- Responsibilities: Designing and implementing new webshops

Freelance Special Effects Artist (Feb 2012 – Mar 2012)
Dreamfire Games, London, United Kingdom
- Project: Monsters vs Pirates
- Responsibilities: Special Effects for an iOS tower defense game

3D Artist (June 2010 – Mar 2012)
VSTEP, Rotterdam, The Netherlands
- Projects: Ship Simulator Extremes (SSE), SSE Fishing Trawler Sigita DLC, SSE Ferry Pack, SSE Harbour Pilot DLC, Eye Observe, RescueSim Schiphol
- Responsibilities: Asset and environment modeling, character animation and mission design/creation for several projects

3D Artist Intern (Feb 2010 – June 2010)
VSTEP, Rotterdam, The Netherlands
- Projects: Feuerwehr Simulator 2010, Ship Simulator Extremes
- Responsibilities: Asset and environment modeling, character animation and mission design/creation for several projects

Junior Game Tester (Jun 2009 – Aug 2009)
Playlogic Game Factory, Breda, The Netherlands
- Project: Fairytale Fights
- Responsibilities: Functionality testing, compliance testing, localization testing, soak testing, alpha/beta testing, regression testing, load testing and multiplayer testing

Skills
- 2D experience includes texturing in Photoshop and compositing in After Effects
- 3D experience includes (procedural) modeling, rigging and animation in Maya, 3DS Max, Softimage, ZBrush and Houdini
- Effects experience includes particles, rigid body dynamics and fluids in Houdini and UDK
- General scripting knowledge of MEL, UnrealScript, ActionScript, C++ and Java
- Experience working with UDK, Unity, Ogre and Quest3D engines
- Experience working in a game environment
- Fast Learner

Recommendations
Pjotr van Schothorst, CTO and co-founder at VSTEP
“Maykel first did an internship with VSTEP, and was subsequently hired by us to continue on the great work he was doing here. He is a technical artist with a variety of skills, ranging from 3D modeling to level design to mission creation/programming. Maykel works fast and effective, independent, communicates well, is easy to work with. When we acquire enough new business, I will try to hire him back on the team.” June 1, 2012

Nicholas Bellerophon, Managing and Creative Director at Dreamfire Games
“Maykel is a good guy who knows what he’s doing and delivers quality work. I highly recommend him.” May 29, 2012

Frank Dolmans, Chief Marketing Officer at VSTEP
“Maykel is a creative and hard working 3D Artist and overall nice guy that delivers nice content and gets things done within the determined timeframe. Being prolific in a lot of software and 3D graphical design packages meant Maykel was a much called upon artist that knows his work and gets the job done on time. I can recommend Maykel to anyone looking for a talented artist/animator.” April 19, 2012

Ben Borrie, Lead Artist / Outsourcing Manager at VSTEP
“Maykel completed a 5 month Internship at VSTEP – During his time with us he demonstrated a high level of capability across a broad range of tasks (character modelling in z-brush, prop creation, scripting and environment creation).
I found Maykel to be sincere, self motivated, a fast learner and generally very easy to work with. I wouldn’t hesitate to recommend Maykel to any prospective employer.” February 10, 2011

Download
Download this resume as a PDF (MaykelBoesResume.pdf)